Contact: axel.karfors(at)gmail.com
My work is rooted in spatial design and the relationship between player movement and environment. With a background in architecture and visual disciplines, I approach level design as a balance between structure, flow, and player experience.
Before moving into games, I worked in architectural studios where I was responsible for developing concepts, identifying core ideas, and maintaining a clear direction throughout the design process. That experience shaped how I approach level design today—looking for a strong underlying idea and ensuring that all elements support it.
At Cortopia, I’ve worked across level design, gameplay, and mission design, contributing from early blockouts to implementation and iteration in-engine. I’m particularly interested in how layout, traversal, and mechanics come together to guide the player and create meaningful experiences.
Work:
2023-current Employed as a game designer at Cortopia
2020-2022 Freelance; Architecture, Furniture-design, -joinery, -restoration, and Photography.
2019 - 2020 Interior Architect at CoDesign
2013- 2019 Interior Architect at Koncept.
2010- 2013 Interior Architect at Rosenbergs Arkitekter.
2008- 2013 Freelance; Architecture, Furniture-design, -joinery, -restoration, and Photography.
1995-2010 Work management, production, and maintenance at Orto NovoAB Full-time and part-time.
2005, 2006 Summer work. Model building and interior joinery Architect Clas Wallin
Education:
2021-2023 2-year Game Design at Futuregames, Stockholm
2007-2010 3-year Bachelor’s degree in Interior Architecture and Furniture Design, Konstfack.
2005-2007 2-year wood crafts and cabinetmaking, Folkhögskolan Vårdinge by.
2003-2004 1-year music production education and sound engineering, Kulturama.
2002-2003 40p Musicology, Stockholm University.
1999-2000 Military service, Infantry Soldier, Kungsängen I1.
Language: Swedish, English, and Italian.
Born: Stockholm, 1980
Sparetime: Games, Hiking, Kayaking, Biking, Running, Roleplaying games