Itch.io link here
My role: Level designer
Timespan: 3 weeks
Engine: Unity
In Daba, you play a blue titmouse that replants the earth with greenery after the humans have left it barren. Since this bird cannot fly, you must rely on the wind to spread seeds. It is a slow-paced puzzle game that challenges the player to make optimal use of their seeds.
The game targets children and teenagers between 11 and 15 years, but we soon discovered that older and younger players enjoy Daba.
The wind mechanic and the feature that you can change the wind's direction is mainly inspired by The Legend of Zelda: The Wind Waker, where you use a magical conductor's baton to change the direction of the wind.

Early level design diagrams:
Working with these quick diagrams in Miró was a very effective way to make quick drafts and discuss ideas
Planting mechanics, first level
Planting mechanics, first level
Wind mechanics, Rotating wind
Wind mechanics, Rotating wind
Wind mechanics, moveable fan
Wind mechanics, moveable fan
Wind mechanics, diagonal fan
Wind mechanics, diagonal fan
Wind mechanics, reposition diagonal fan with wind
Wind mechanics, reposition diagonal fan with wind
Wind mechanics, reposition diagonal fan with wind
Wind mechanics, reposition diagonal fan with wind
Rotating wind
Rotating wind
Controlling wind
Controlling wind
Destruction mechanics, Destroying houses
Destruction mechanics, Destroying houses
Destruction mechanics, Destroying houses
Destruction mechanics, Destroying houses

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