My role: Level designer
Timespan: 5 weeks
Engine: Unreal 5
I am currently working in a team of 10 programmers and designers on a third-person platformer game where you play as a slime blob in a medieval-fantasy setting. As the slime blob can climb vertical as well as horizontal surfaces the level design becomes very challenging. I decided to iterate on the floating-platform type of landscape and came up with an architecture that works with both the logic of the player character and with the enemies.
Rough overview of the map
Rough overview of the map
Blockout
Blockout
Architectural idea
Architectural idea
Begining to add assets
Begining to add assets
Architectural idea
Architectural idea
Begining to add assets
Begining to add assets

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