Escaping Wonderland
VR diorama-style puzzle adventure set in the world of Alice in Wonderland. Released on Meta, Steam, and PlayStation VR. Built in Unity.
My role was to design and develop puzzle mechanics and gameplay systems, taking them from paper prototypes to implementation in Unity. I created and iterated on puzzle levels with a strong focus on readability, interaction, and player flow.
Working closely with art and engineering, I helped refine progression and ensure that puzzles communicated clearly to the player. I contributed throughout the implementation and iteration phases of development.
Early paper design for the first level. The game is played with the player positioned at the center of the scene, with the level built around them. The player character is controlled using stick movement, creating a dollhouse-like, diorama experience.
Diagram of a pressure plate traversal puzzle. In this level, the player can switch between two characters to activate different plates and progress toward the exit.
The same level in an early blockout stage
The same pressure plate level in its playable state
Another blockout of a similar pressure plate level, sligthly similar but more simple.
The same level in the final game
A paper design for a complete biome viewed here in its unwrapped state.
the same biome wrapped around the player and in its final state